{"id":458,"date":"2026-09-13T10:52:01","date_gmt":"2026-09-13T10:52:01","guid":{"rendered":"https:\/\/petanque-machine.com\/?p=458"},"modified":"2026-09-13T10:52:01","modified_gmt":"2026-09-13T10:52:01","slug":"minecraft-the-best-example-of-games-as-art-4","status":"publish","type":"post","link":"https:\/\/petanque-machine.com\/?p=458","title":{"rendered":"Minecraft: The Best Example of Games As Art"},"content":{"rendered":"<p>While it&#8217;s not quite <a href=\"https:\/\/Www.Mcversehub.com\/\">minecraft patch notes<\/a> in space as some might have gathered, this delightful indie brings a celestial twist to some of that game&#8217;s fundamentals. Astroneer features space-themed exploration, item crafting, assembly, and loads of survival gameplay to b<\/p>\n<p>Anyone who&#8217;s played Minecraft with friends is almost guaranteed to have built a town at some point. It&#8217;s a multiplayer staple, serving as a building project that everyone can collaborate on without stepping on each other\u2019s toes. It&#8217;s also a fantastic way for players to join their bases together in a meaningful way. Each building also gives the builder a chance to express their individual<\/p>\n<p>Minecraft is the brainchild of Markus &#8222;Notch&#8221; Persson, an independent game developer from Sweden. Persson\u2019s interest in the building elements of games like Infiniminer led him to expand upon the construction pitch of the game and add in expansive exploratory and dungeon-crawling features as well. In 2009, Persson released an alpha version of Minecraft , with an overwhelmingly avid public flocking to see the game. Persson continued to develop the game into beta, with users being frequently updated with new modes, mods and abilities as it developed. Before the game even went gold in March 2012, Minecraft earned over 4 million purchases. It is currently the sixth bets selling PC game of all time with over 33 million copies sold across all platforms (over 12 million of those being on PC alone).<\/p>\n<p>At this point I thank them for the interview and ask if they can send me some of the screenshots they showed me so I can put them in the write up which based on the above screenshot they obviously agreed to. I have played Minecraft, and while I can appreciate what it does and see why it has the popularity it has, I was never able to get into it. Dragon Quest Builders, on the other hand, was much more enjoyable, at least in my opinion. Perhaps it is because I am a long time Dragon Quest fan and enjoy the story component but regardless of the reason I did enjoy the time I spent with the demo. From the limited exposure I did get it seems like this really is an adventure\/RPG that uses the building block mechanic and not a simple Minecraft clone dressed up like Dragon Quest. As a result of my time playing the demo and this discussion, I am looking forward to getting my hands on the final version and testing out my bonfire prison idea. Dragon Quest games have always had the same game designer, character designer, and composer, who are respectively Yuji Horii, Akira Toriyama, and Koichi Sugiyaman. These three have worked on the franchise for its thirty year existence and are all on board with Dragon Quest Builders.<\/p>\n<p>They were the icons of an era when gaming exclusives drew lines in the sands and led to some of the fiercest playground battles over system loyalty the industry would ever see. Sonic\/Sega fans would push and say &#8222;Sonic games are faster, and therefore better. Plus, we&#8217;ve got blood in Mortal Kombat.&#8221; The Mario\/Nintendo loyalist would throw sand in their foe&#8217;s eyes and retort, &#8222;oh yeah? Well Mario&#8217;s about the adventure, and so is Final Fantasy.&#8221; It was a time when you usually owned only one system, and you owned it because you would only get certain games. It was&#8230;well kind of a glorious age.<\/p>\n<p>They&#8217;re unwilling to go out of their way to adapt major third party releases. They are painfully slow to adopt an indie market that could actually make good use of the Wii U&#8217;s unique capabilities. They seem, at times, to be woefully oblivious to the current state of the game industry, and determined to turn the Wii U into a time machine that will make it 1987 again. They seemingly have a hero complex that drives them to be the only ones who make a game that turns it all around.<\/p>\n<p>While that could serve as the intro to any number of creepy fan fiction tales, my thoughts were much more earnest, yet still slightly troubling. Specifically, they were about how the blue hedgehog and vertically gifted plumber were real oddballs as far as company mascots go, in that they weren&#8217;t really dreamed up by a PR team or advertising firm, but rather by the products themselves.<\/p>\n<p>Even better, indie games can afford to lose. They are often low cost, low maintenance, high concept works that don&#8217;t rely on reaching a certain figure to be considered viable, and as such they can throw caution to the wind and take some big risks while still making a profit off of even the most modest sales. That means they can also afford to remain loyal to a system like an undertaker with a debt to the don, as while they might want the money that can come with being a multi-platform release, what they need is the backing and spiritual support of a major company like Sony, Microsoft, or Nintendo to get their games out there. A backing that is no longer lip service and is becoming very, very real.<\/p>\n<p>The pace of the game is dictated entirely by how the player wants to approach the game. If someone only cares about completing the main story, it is possible to rush through the game and complete it in approximately ten hours, but because of the volume of optional quests and activities it can extend well beyond one hundred hours. It is possible to build anywhere in the world, the player is not restricted to only having construction done in the base camp area. This will not effect the camp growth or progress the story but should the player desire it is possible to cover every square inch of land with construction. The scope of world is huge, and exploring to the end of it will give the player more things to build with nearly limitless potential. There are four different stages, all are unique from each other with different challenges and unique things to do.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While it&#8217;s not quite minecraft patch notes in space as some might have gathered, this delightful indie brings a celestial twist to some of that game&#8217;s fundamentals. Astroneer features space-themed exploration, item crafting, assembly, and loads of survival gameplay to b Anyone who&#8217;s played Minecraft with friends is almost guaranteed to have built a town [&hellip;]<\/p>\n","protected":false},"author":195,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[82],"tags":[85],"class_list":["post-458","post","type-post","status-publish","format-standard","hentry","category-business-sales","tag-minecraft-online-guide"],"_links":{"self":[{"href":"https:\/\/petanque-machine.com\/index.php?rest_route=\/wp\/v2\/posts\/458","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/petanque-machine.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/petanque-machine.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/petanque-machine.com\/index.php?rest_route=\/wp\/v2\/users\/195"}],"replies":[{"embeddable":true,"href":"https:\/\/petanque-machine.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=458"}],"version-history":[{"count":1,"href":"https:\/\/petanque-machine.com\/index.php?rest_route=\/wp\/v2\/posts\/458\/revisions"}],"predecessor-version":[{"id":459,"href":"https:\/\/petanque-machine.com\/index.php?rest_route=\/wp\/v2\/posts\/458\/revisions\/459"}],"wp:attachment":[{"href":"https:\/\/petanque-machine.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/petanque-machine.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=458"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/petanque-machine.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}