5 Games to Bring us Together During Social Distancing

Set on a submarine deep underwater, We Need To Go Deeper allows for up to four-player co-op and forces players to deal with unusual and often terrifying sea creatures. It’s one of the more challenging survival games on the market in that respect, but, for those looking to test both themselves and, most likely, their…


Set on a submarine deep underwater, We Need To Go Deeper allows for up to four-player co-op and forces players to deal with unusual and often terrifying sea creatures. It’s one of the more challenging survival games on the market in that respect, but, for those looking to test both themselves and, most likely, their patience with their fellow players, We Need To Go Deeper is definitely the game for t

It was always clear that Rust had something special about it but it took quite some time for the game to truly realize its full potential. That said, watching the game’s evolution since it debuted in 2013 has been nothing short of remarkable with improvements made right across the board. It’s still recognizable despite these many changes, but the experience it provides is entirely different today. Well, apart from the griefers, that is. Sadly, they’re still just as prevalent as e

(thinks for a few seconds) If I suck at sandbox and building games, would I still be able to play this? Like traditional Dragon Quest games, anyone can pick up and play this. Dragon Quest Builders includes blue prints that will instruct the player on how to build certain structures. You are of course free to deviate from them as much as you want but for people who want to quickly build a structure we included them to facilitate faster gameplay and progress if someone wants to use them. (Here I am shown some screenshots from a phone that include a ridiculously huge and impressive kingdom, the amusement park, a giant gold slime, and even a replica of a screen shot of the battle with Gilgamesh from Final Fantasy V) All of these are screenshots from Dragon Quest builders. If you can imagine it, you can build it. There are some people in Japan who have spent excess of fifty days constructing magnificent kingdoms strictly from their own imagination. Even people who are not fans of traditional Dragon Quest games can enjoy this so I hope a lot of people give it a shot when it comes out next month.

This game becomes quite engaging with friends once everyone gets a hang of how the game is played. Each session of Project Zomboid is rife with danger and thrills, with players ruing the loss of their partners in-game when the going gets tough… which it does. A

Sometimes, though, developers go the extra mile and build a vertical slice to demonstrate their game. This is a lot of work – even re-using assets from the game, you’re looking at many hours of scripting and scenario design – but the payoff speaks for itself. Bravely Default’s demo is essentially its own mini-RPG, with three dungeons to conquer, five bosses to fight, and a whole bunch of enjoyable grinding to do in the interim. It has condensed versions of the streetpass and job mechanics from the main game that allow you to familiarize yourself and get to the fun quickly. The demo may take all of its assets from the main game, but it uses them to craft an experience entirely distinct from it. In doing so, it gets straight to the essence of what makes the full game fun. What’s more, if you master the demo, you get rewards to help you out in the early game, as well as a head start on streetpasses.

What do I mean by that? In game development terms, a „vertical slice,” is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, they’re seen as a bad practice. However, toward the end of development, it’s a lot easier to pull assets together for a vertical slice. Of course, if you’re shopping your game around to publishers at that stage, you’re probably in a lot of trouble, but a standalone „vertical slice” can also serve as a strong alternative to a traditional demo.

Certainly, this lends itself to some games better than others. It won’t work with any sort of scripted, linear action game, but it’s not much trouble to take a chunk of an RPG or Sandbox world, string together a bare-bones quest line, and set players loose. This allows for demos of the caliber you see with emergent games, where it’s much easier to take a chunk of gameplay and give it away – Civ V’s Demo let you play with a few civilizations on small Minecraft Maps, for instance, while Killer Instinct gives players one free character as a taste. I’m all for anything that allows single-player, structured games to be more competitive, especially when it provides a workable alternative to awful early-access crap.

While there are those who will gravitate towards single player or competitive games, I would personally recommend something with a friendly and helpful community that will help scratch your socializing itch. Of course one of those games is Final Fantasy XIV, an MMO where you can hop on with friends or find completely new players to traverse the vast world with. It’s a daunting task as there’s thousands of hours worth of content that can be dipped into, but that just ensures you’ll never be bored. We’re talking raiding, treasure hunting, PVP, decorating houses or apartments, fishing, mount farming and so much more. Of course there’s the terrific storyline that (especially in Shadowbringers) touches upon strong themes, but it’s the communal aspect that Final Fantasy XIV excels at, making this one of the best games to play whilst social distancing. You can even go onto servers that have an active role-playing community, if that’s your thing. The number of linkshells and discord servers I’ve become a part of over the last year alone has only helped me enjoy the game even more, showing me how much the community has grown. You’ll always run into someone who’s a bit toxic, but it’s such a rare occurrence. With Square Enix pumping out a steady amount of content — with the last major update only a month old — there’s plenty to dig through, be it for new or returning players.


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